UTF-8
UTF-8 (UCS Transformation Format — 8-bit[1]) is a variable-width encoding that can represent every character in the Unicode character set. It was designed for backward compatibility with ASCII and to avoid the complications of endianness and byte order marks (compare UTF-16 and UTF-32).
For these and other reasons, UTF-8 has become the dominant character encoding for the World-Wide Web, accounting for more than half of all Web pages.[2][3][4] The Internet Engineering Task Force (IETF) requires all Internet protocols to identify the encoding used for character data, and the supported character encodings must include UTF-8.[5] The Internet Mail Consortium (IMC) recommends that all e-mail programs be able to display and create mail using UTF-8.[6] UTF-8 is also increasingly being used as the default character encoding in operating systems, programming languages, APIs, and software applications.
UTF-8 encodes each of the 1,112,064[7] code points in the Unicode character set using one to four 8-bit bytes (termed "octets" in the Unicode Standard). Code points with lower numerical values (i. e., earlier code positions in the Unicode character set, which tend to occur more frequently in practice) are encoded using fewer bytes,[8] making the encoding scheme moderately efficient. In particular, the first 128 characters of the Unicode character set, which correspond one-to-one with ASCII, are encoded using a single octet with the same binary value as the corresponding ASCII character, making valid ASCII text valid UTF-8-encoded Unicode text as well.
The official IANA code for the UTF-8 character encoding is UTF-8
.[9]
History
By early 1992 the search was on for a good byte-stream encoding of multi-byte character sets. The draft ISO 10646 standard contained a non-required annex called UTF-1 that provided a byte-stream encoding of its 32-bit code points. This encoding was not satisfactory on performance grounds, but did introduce the notion that bytes in the ASCII range of 0–127 represent themselves in UTF, thereby providing backward compatibility.
In July 1992, the X/Open committee XoJIG was looking for a better encoding. Dave Prosser of Unix System Laboratories submitted a proposal for one that had faster implementation characteristics and introduced the improvement that 7-bit ASCII characters would only represent themselves; all multibyte sequences would include only bytes where the high bit was set.
In August 1992, this proposal was circulated by an IBM X/Open representative to interested parties. Ken Thompson of the Plan 9 operating system group at Bell Labs then made a crucial modification to the encoding to allow it to be self-synchronizing, meaning that it was not necessary to read from the beginning of the string to find code point boundaries. Thompson's design was outlined on September 2, 1992, on a placemat in a New Jersey diner with Rob Pike. The following days, Pike and Thompson implemented it and updated Plan 9 to use it throughout, and then communicated their success back to X/Open.[10]
UTF-8 was first officially presented at the USENIX conference in San Diego, from January 25–29, 1993.
The original specification allowed for sequences of up to six bytes, covering numbers up to 31 bits (the original limit of the Universal Character Set). In November 2003 UTF-8 was restricted by RFC 3629 to four bytes covering only the range U+0000
to U+10FFFF
, in order to match the constraints of the UTF-16 character encoding.
Design
The design of UTF‑8 as originally proposed by Dave Prosser and subsequently modified by Ken Thompson was intended to satisfy two objectives:
- To be backward-compatible with ASCII; and
- To enable encoding of up to at least 231 characters (the theoretical limit of the first draft proposal for the Universal Character Set).
Being backward-compatible with ASCII implied that every valid ASCII character (a 7-bit character set) also be a valid UTF‑8 character sequence, specifically, a one-byte UTF‑8 character sequence whose binary value equals that of the corresponding ASCII character:
Bits |
Last code point |
Byte 1 |
7 |
U+007F |
0xxxxxxx |
Prosser's and Thompson's challenge was to extend this scheme to handle code points with up to 31 bits. The solution proposed by Prosser as subsequently modified by Thompson was as follows:
Bits |
Last code point |
Byte 1 |
Byte 2 |
Byte 3 |
Byte 4 |
Byte 5 |
Byte 6 |
7 |
U+007F |
0xxxxxxx |
11 |
U+07FF |
110xxxxx |
10xxxxxx |
16 |
U+FFFF |
1110xxxx |
10xxxxxx |
10xxxxxx |
21 |
U+1FFFFF |
11110xxx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
26 |
U+3FFFFFF |
111110xx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
31 |
U+7FFFFFFF |
1111110x |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
The salient features of the above scheme are as follows:
- Every valid ASCII character is also a valid UTF‑8 encoded Unicode character with the same binary value. (Thus, valid ASCII text is also valid UTF‑8-encoded Unicode text.)
- For every UTF‑8 byte sequence corresponding to a single Unicode character, the first byte unambiguously indicates the length of the sequence in bytes.
- All continuation bytes (byte nos. 2–6 in the table above) have
10
as their two most-significant bits (bits 7–6); in contrast, the first byte never has 10
as its two most-significant bits. As a result, it is immediately obvious whether any given byte anywhere in a (valid) UTF‑8 stream represents the first byte of a byte sequence corresponding to a single character, or a continuation byte of such a byte sequence.
- As a consequence of no. 3 above, starting with any arbitrary byte anywhere in a (valid) UTF‑8 stream, it is necessary to back up by only at most five bytes in order to get to the beginning of the byte sequence corresponding to a single character (three bytes in actual UTF‑8 as explained in the next section). If it is not possible to back up, or a byte is missing because of e.g. a communication failure, one single character can be discarded, and the next character be correctly read.
- Starting with the second row in the table above (two bytes), every additional byte extends the maximum number of bits by five (six additional bits from the additional continuation byte, minus one bit lost in the first byte).
- Prosser's and Thompson's scheme was sufficiently general to be extended beyond 6-byte sequences (however, this would have allowed FE or FF bytes to occur in valid UTF-8 text—see under Advantages in section "Compared to single byte encodings" below—and indefinite extension would lose the desirable feature that the length of a sequence can be determined from the start byte only).
Description
UTF-8 is a variable-width encoding, with each character represented by one to four bytes. If the character is encoded by just one byte, the high-order bit is 0 and the other bits give the code value (in the range 0..127). If the character is encoded by a sequence of more than one byte, the first byte has as many leading "1" bits as the total number of bytes in the sequence, followed by a "0" bit, and the succeeding bytes are all marked by a leading "10" bit pattern. The remaining bits in the byte sequence are concatenated to form the Unicode code point value (in the range 80hex to 10FFFFhex). Thus a byte with lead bit "0" is a single-byte code, a byte with multiple leading "1" bits is the first of a multi-byte sequence, and a byte with a leading "10" bit pattern is a continuation byte of a multi-byte sequence. The format of the bytes thus allows the beginning of each sequence to be detected without decoding from the beginning of the string. UTF-16 limits Unicode to 10FFFFhex; therefore UTF-8 is not defined beyond that value, even if it could easily be defined to reach 7FFFFFFFhex.
Code point range |
Binary code point |
UTF-8 bytes |
Example |
U+0000 to
U+007F |
0xxxxxxx |
0xxxxxxx |
character "$" = code point U+0024
= 00100100
→ 00100100
→ hexadecimal 24 |
U+0080 to
U+07FF |
00000yyy yyxxxxxx |
110yyyyy
10xxxxxx |
character "¢" = code point U+00A2
= 00000000 10100010
→ 11000010 10100010
→ hexadecimal C2 A2 |
U+0800 to
U+FFFF |
zzzzyyyy yyxxxxxx |
1110zzzz
10yyyyyy
10xxxxxx |
character "€" = code point U+20AC
= 00100000 10101100
→ 11100010 10000010 10101100
→ hexadecimal E2 82 AC |
U+010000 to
U+10FFFF |
000wwwzz zzzzyyyy yyxxxxxx |
11110www
10zzzzzz
10yyyyyy
10xxxxxx |
character "𤭢" = code point U+024B62
= 00000010 01001011 01100010
→ 11110000 10100100 10101101 10100010
→ hexadecimal F0 A4 AD A2 |
So the first 128 characters (US-ASCII) need one byte. The next 1,920 characters need two bytes to encode. This includes Latin letters with diacritics and characters from the Greek, Cyrillic, Coptic, Armenian, Hebrew, Arabic, Syriac and Tāna alphabets. Three bytes are needed for the rest of the Basic Multilingual Plane (which contains virtually all characters in common use). Four bytes are needed for characters in the other planes of Unicode, which include less common CJK characters and various historic scripts.
Codepage layout
UTF-8 |
|
−0 |
−1 |
−2 |
−3 |
−4 |
−5 |
−6 |
−7 |
−8 |
−9 |
−A |
−B |
−C |
−D |
−E |
−F |
0−
|
NUL
0000
0 |
SOH
0001
1 |
STX
0002
2 |
ETX
0003
3 |
EOT
0004
4 |
ENQ
0005
5 |
ACK
0006
6 |
BEL
0007
7 |
BS
0008
8 |
HT
0009
9 |
LF
000A
10 |
VT
000B
11 |
FF
000C
12 |
CR
000D
13 |
SO
000E
14 |
SI
000F
15 |
1−
|
DLE
0010
16 |
DC1
0011
17 |
DC2
0012
18 |
DC3
0013
19 |
DC4
0014
20 |
NAK
0015
21 |
SYN
0016
22 |
ETB
0017
23 |
CAN
0018
24 |
EM
0019
25 |
SUB
001A
26 |
ESC
001B
27 |
FS
001C
28 |
GS
001D
29 |
RS
001E
30 |
US
001F
31 |
2−
|
SP
0020
32 |
!
0021
33 |
"
0022
34 |
#
0023
35 |
$
0024
36 |
%
0025
37 |
&
0026
38 |
'
0027
39 |
(
0028
40 |
)
0029
41 |
*
002A
42 |
+
002B
43 |
,
002C
44 |
-
002D
45 |
.
002E
46 |
/
002F
47 |
3−
|
0
0030
48 |
1
0031
49 |
2
0032
50 |
3
0033
51 |
4
0034
52 |
5
0035
53 |
6
0036
54 |
7
0037
55 |
8
0038
56 |
9
0039
57 |
:
003A
58 |
;
003B
59 |
<
003C
60 |
=
003D
61 |
>
003E
62 |
?
003F
63 |
4−
|
@
0040
64 |
A
0041
65 |
B
0042
66 |
C
0043
67 |
D
0044
68 |
E
0045
69 |
F
0046
70 |
G
0047
71 |
H
0048
72 |
I
0049
73 |
J
004A
74 |
K
004B
75 |
L
004C
76 |
M
004D
77 |
N
004E
78 |
O
004F
79 |
5−
|
P
0050
80 |
Q
0051
81 |
R
0052
82 |
S
0053
83 |
T
0054
84 |
U
0055
85 |
V
0056
86 |
W
0057
87 |
X
0058
88 |
Y
0059
89 |
Z
005A
90 |
[
005B
91 |
\
005C
92 |
]
005D
93 |
^
005E
94 |
_
005F
95 |
6−
|
`
0060
96 |
a
0061
97 |
b
0062
98 |
c
0063
99 |
d
0064
100 |
e
0065
101 |
f
0066
102 |
g
0067
103 |
h
0068
104 |
i
0069
105 |
j
006A
106 |
k
006B
107 |
l
006C
108 |
m
006D
109 |
n
006E
110 |
o
006F
111 |
7−
|
p
0070
112 |
q
0071
113 |
r
0072
114 |
s
0073
115 |
t
0074
116 |
u
0075
117 |
v
0076
118 |
w
0077
119 |
x
0078
120 |
y
0079
121 |
z
007A
122 |
{
007B
123 |
|
007C
124 |
}
007D
125 |
~
007E
126 |
DEL
007F
127 |
8−
|
•
+00
128 |
•
+01
129 |
•
+02
130 |
•
+03
131 |
•
+04
132 |
•
+05
133 |
•
+06
134 |
•
+07
135 |
•
+08
136 |
•
+09
137 |
•
+0A
138 |
•
+0B
139 |
•
+0C
140 |
•
+0D
141 |
•
+0E
142 |
•
+0F
143 |
9−
|
•
+10
144 |
•
+11
145 |
•
+12
146 |
•
+13
147 |
•
+14
148 |
•
+15
149 |
•
+16
150 |
•
+17
151 |
•
+18
152 |
•
+19
153 |
•
+1A
154 |
•
+1B
155 |
•
+1C
156 |
•
+1D
157 |
•
+1E
158 |
•
+1F
159 |
A−
|
•
+20
160 |
•
+21
161 |
•
+22
162 |
•
+23
163 |
•
+24
164 |
•
+25
165 |
•
+26
166 |
•
+27
167 |
•
+28
168 |
•
+29
169 |
•
+2A
170 |
•
+2B
171 |
•
+2C
172 |
•
+2D
173 |
•
+2E
174 |
•
+2F
175 |
B−
|
•
+30
176 |
•
+31
177 |
•
+32
178 |
•
+33
179 |
•
+34
180 |
•
+35
181 |
•
+36
182 |
•
+37
183 |
•
+38
184 |
•
+39
185 |
•
+3A
186 |
•
+3B
187 |
•
+3C
188 |
•
+3D
189 |
•
+3E
190 |
•
+3F
191 |
C−
|
2
(0000)
192 |
2
(0040)
193 |
2
0080
194 |
2
00C0
195 |
2
0100
196 |
2
0140
197 |
2
0180
198 |
2
01C0
199 |
2
0200
200 |
2
0240
201 |
2
0280
202 |
2
02C0
203 |
2
0300
204 |
2
0340
205 |
2
0380
206 |
2
03C0
207 |
D−
|
2
0400
208 |
2
0440
209 |
2
0480
210 |
2
04C0
211 |
2
0500
212 |
2
0540
213 |
2
0580
214 |
2
05C0
215 |
2
0600
216 |
2
0640
217 |
2
0680
218 |
2
06C0
219 |
2
0700
220 |
2
0740
221 |
2
0780
222 |
2
07C0
223 |
E−
|
3
0800*
224 |
3
1000
225 |
3
2000
226 |
3
3000
227 |
3
4000
228 |
3
5000
229 |
3
6000
230 |
3
7000
231 |
3
8000
232 |
3
9000
233 |
3
A000
234 |
3
B000
235 |
3
C000
236 |
3
D000
237 |
3
E000
238 |
3
F000
239 |
F−
|
4
10000*
240 |
4
40000
241 |
4
80000
242 |
4
C0000
243 |
4
100000
244 |
4
140000
245 |
4
180000
246 |
4
1C0000
247 |
5
200000*
248 |
5
1000000
249 |
5
2000000
250 |
5
3000000
251 |
6
4000000*
252 |
6
40000000
253 |
254 |
255 |
Legend: Yellow cells are control characters, blue cells are punctuation, purple cells are digits and green cells are ASCII letters.
Orange cells with a large dot are continuation bytes. The hexadecimal number shown after a "+" plus sign is the value of the 6 bits they add.
White cells containing a large single-digit number are the start bytes for a sequence of that many bytes. The unbolded hexadecimal code point number shown in the cell is the lowest character value encoded using that start byte. When a start byte could form both overlong and valid encodings, the lowest non-overlong-encoded codepoint is shown, marked by an asterisk "*".
Red cells must never appear in a valid UTF-8 sequence. The first two (C0 and C1) could only be used for overlong encoding of basic ASCII characters. The remaining red cells indicate start bytes of sequences that could only encode numbers larger than the 0x10FFFF limit of Unicode. The byte 244 (hex 0xF4) could also encode some values greater than 0x10FFFF; such a sequence is also invalid.
Invalid byte sequences
Not all sequences of bytes are valid UTF-8. A UTF-8 decoder should be prepared for:
- the red invalid bytes in the above table
- an unexpected continuation byte
- a start byte not followed by enough continuation bytes
- a sequence that decodes to a value that should use a shorter sequence (an "overlong form").
Many earlier decoders would happily try to decode these. Carefully crafted invalid UTF-8 could make them either skip or create ASCII characters such as NUL, slash, or quotes. Invalid UTF-8 has been used to bypass security validations in high profile products including Microsoft's IIS web server[11] and Apache's Tomcat servlet container.[12]
RFC 3629 states "Implementations of the decoding algorithm MUST protect against decoding invalid sequences."[13] The Unicode Standard requires decoders to "...treat any ill-formed code unit sequence as an error condition. This guarantees that it will neither interpret nor emit an ill-formed code unit sequence."
Many UTF-8 decoders throw exceptions on encountering errors,[14] since such errors suggest the input is not a UTF-8 string at all. This can turn what would otherwise be harmless errors (producing a message such as "no such file") into a denial of service bug. For instance Python 3.0 would exit immediately if the command line contained invalid UTF-8,[15] so it was impossible to write a Python program that could handle such input.
An increasingly popular option is to detect errors with a separate API, and for converters to translate the first byte to a replacement and continue parsing with the next byte. Popular replacements are:
- The replacement character "�" (U+FFFD)
- The symbol for substitute "␦" (U+2426) (ISO 2047)
- The "?" or "¿" character (U+003F or U+00BF)
- The invalid Unicode code points U+DC80..U+DCFF where the low 8 bits are the byte's value.
- Interpret the bytes according to another encoding (often ISO-8859-1 or CP1252).
Replacing errors is "lossy": more than one UTF-8 string converts to the same Unicode result. Therefore the original UTF-8 should be stored, and translation should only be used when displaying the text to the user.
Invalid code points
UTF-8 may only legally be used to encode valid Unicode scalar values. According to the Unicode standard the high and low surrogate halves used by UTF-16 (U+D800 through U+DFFF) and values above U+10FFFF are not legal Unicode values, and the UTF-8 encoding of them is an invalid byte sequence and should be treated as described above.
Whether an actual application should do this with surrogate halves is debatable. Allowing them allows lossless storage of invalid UTF-16, and allows CESU encoding (described below) to be decoded. There are other code points that are far more important to detect and reject, such as the reversed-BOM U+FFFE, or the C1 controls, caused by improper conversion of CP1252 text or double-encoding of UTF-8. These are invalid in HTML.
Official name and variants
The official name is "UTF-8". All letters are upper-case, and the name is hyphenated. This spelling is used in all the documents relating to the encoding.
Alternatively, the name "utf-8" may be used by all standards conforming to the Internet Assigned Numbers Authority (IANA) list (which include CSS, HTML, XML, and HTTP headers),[16] as the declaration is case insensitive.[17]
Other descriptions that omit the hyphen or replace it with a space, such as "utf8" or "UTF 8", are not accepted as correct by the governing standards.[18] Despite this, most agents such as browsers can understand them, and so standards intended to describe existing practice (such as HTML5) may effectively require their recognition.
MySQL omits the hyphen in the following query:
SET NAMES 'utf8'
Derivatives
The following implementations show slight differences from the UTF-8 specification. They are incompatible with the UTF-8 specification.
CESU-8
Many pieces of software added UTF-8 conversions for UCS-2 data and did not alter their UTF-8 conversion when UCS-2 was replaced with the surrogate-pair supporting UTF-16. The result is that each half of a UTF-16 surrogate pair is encoded as its own 3-byte UTF-8 encoding, resulting in 6-byte sequences rather than 4 for characters outside the Basic Multilingual Plane. Oracle databases use this, as well as Java and Tcl as described below, and probably a great deal of other Windows software where the programmers were unaware of the complexities of UTF-16. Although most usage is by accident, a supposed benefit is that this preserves UTF-16 binary sorting order when CESU-8 is binary sorted.
Modified UTF-8
In Modified UTF-8,[19] the null character (U+0000) is encoded as 0xC0,0x80; this is not valid UTF-8[20] because it is not the shortest possible representation. Modified UTF-8 strings never contain any actual null bytes but can contain all Unicode code points including U+0000,[21] which allows such strings (with a null byte appended) to be processed by traditional null-terminated string functions.
All known Modified UTF-8 implementations also treat the surrogate pairs as in CESU-8.
In normal usage, the Java programming language supports standard UTF-8 when reading and writing strings through InputStreamReader
and OutputStreamWriter
. However it uses Modified UTF-8 for object serialization,[22] for the Java Native Interface,[23] and for embedding constant strings in class files.[24] Tcl also uses the same modified UTF-8[25] as Java for internal representation of Unicode data, but uses strict CESU-8 for external data.
Byte order mark
Many Windows programs (including Windows Notepad) add the bytes 0xEF, 0xBB, 0xBF at the start of any document saved as UTF-8. This is the UTF-8 encoding of the Unicode byte order mark (BOM), and is commonly referred to as a UTF-8 BOM, even though it is not relevant to byte order. The BOM can also appear if another encoding with a BOM is translated to UTF-8 without stripping it.
The presence of the UTF-8 BOM may cause interoperability problems with existing software that could otherwise handle UTF-8; for example:
- Older text editors may display the BOM as "" at the start of the document, even if the UTF-8 file contains only ASCII and would otherwise display correctly.
- Programming language parsers not explicitly designed for UTF-8 can often handle UTF-8 in string constants and comments, but cannot parse the BOM at the start of the file.
- Programs that identify file types by leading characters may fail to identify the file if a BOM is present even if the user of the file could skip the BOM. Or conversely they will identify the file when the user cannot handle the BOM. An example is the Unix shebang syntax.
- Programs that insert information at the start of a file will result in a file with the BOM somewhere in the middle of it (this is also a problem with the UTF-16 BOM). One example is offline browsers that add the originating URL to the start of the file.
If compatibility with existing programs is not important, the BOM could be used to identify if a file is in UTF-8 versus a legacy encoding, but this is still problematic, due to many instances where the BOM is added or removed without actually changing the encoding, or various encodings are concatenated together. Checking if the text is valid UTF-8 is more reliable than using BOM. The Unicode standard recommends against the BOM for UTF-8[26]
Advantages and disadvantages
General
Advantages
- The ASCII characters are represented by themselves as single bytes that do not appear anywhere else, which makes UTF-8 work with the majority of existing APIs that take bytes strings but only treat a small number of ASCII codes specially. This removes the need to write a new Unicode version of every API, and makes it much easier to convert existing systems to UTF-8 than any other Unicode encoding.
- UTF-8 is the only encoding for XML entities that does not require a BOM or an indication of the encoding.[27]
- UTF-8 and UTF-16 are the standard encodings for Unicode text in HTML documents, with UTF-8 as the preferred and most used encoding.
- UTF-8 strings can be fairly reliably recognized as such by a simple heuristic algorithm.[28] The chance of a random string of bytes being valid UTF-8 and not pure ASCII is 3.9% for a two-byte sequence, 0.41% for a three-byte sequence and 0.026% for a four-byte sequence.[29] ISO/IEC 8859-1 is even less likely to be mis-recognized as UTF-8: the only non-ASCII characters in it would have to be in sequences starting with either an accented letter or the multiplication symbol and ending with a symbol. This is an advantage that most other encodings do not have, causing errors (mojibake) if the receiving application isn't told and can't guess the correct encoding. Even word-based UTF-16 can be mistaken for byte encodings (like in the "bush hid the facts" bug).
- Sorting of UTF-8 strings as arrays of unsigned bytes will produce the same results as sorting them based on Unicode code points.
- Other byte-based encodings can pass through the same API. This means, however, that the encoding must be identified. Because the other encodings are unlikely to be valid UTF-8, a reliable way to implement this is to assume UTF-8 and switch to a legacy encoding only if several invalid UTF-8 byte sequences are encountered.
Disadvantages
- A UTF-8 parser that is not compliant with current versions of the standard might accept a number of different pseudo-UTF-8 representations and convert them to the same Unicode output. This provides a way for information to leak past validation routines designed to process data in its eight-bit representation.[30]
Compared to single-byte encodings
Advantages
- UTF-8 can encode any Unicode character, avoiding the need to figure out and set a "code page" or otherwise indicate what character set is in use, and allowing output in multiple languages at the same time. For many languages there has been more than one single-byte encoding in usage, so even knowing the language was insufficient information to display it correctly.
- The bytes 0xfe and 0xff do not appear, so a valid UTF-8 stream never matches the UTF-16 byte order mark and thus cannot be confused with it. The absence of 0xFF (\377) also eliminates the need to escape this byte in Telnet (and FTP control connection).
Disadvantages
- UTF-8 encoded text is larger than the appropriate single-byte encoding except for plain ASCII characters. In the case of languages which used 8-bit character sets with non-Latin alphabets encoded in the upper half (such as most Cyrillic and Greek alphabet code pages), letters in UTF-8 will be double the size. For some languages such as Thai and Hindi's Devanagari, letters will be triple the size (this has caused objections in India and other countries).
- It is possible in UTF-8 (or any other multi-byte encoding) to split a string in the middle of a character, which may result in an invalid string if the pieces are not concatenated later.
- If the code points are all the same size, measurements of a fixed number of them is easy. Due to ASCII-era documentation where "character" is used as a synonym for "byte" this is often considered important. However, by measuring string positions using bytes instead of "characters" most algorithms can be easily and efficiently adapted for UTF-8.
Compared to other multi-byte encodings
Advantages
- UTF-8 uses the codes 0–127 only for the ASCII characters. This means that UTF-8 is an ASCII extension and can with limited change be supported by software that supports an ASCII extension and handles non-ASCII characters as free text.
- UTF-8 can encode any Unicode character. Files in different languages can be displayed correctly without having to choose the correct code page or font. For instance Chinese and Arabic can be supported (in the same text) without special codes inserted or manual settings to switch the encoding.
- UTF-8 is "self-synchronizing": character boundaries are easily found when searching either forwards or backwards. If bytes are lost due to error or corruption, one can always locate the beginning of the next character and thus limit the damage. Many multi-byte encodings are much harder to resynchronize.
- Any byte oriented string searching algorithm can be used with UTF-8 data, since the sequence of bytes for a character cannot occur anywhere else. Some older variable-length encodings (such as Shift JIS) did not have this property and thus made string-matching algorithms rather complicated. In Shift-JIS the end byte of a character and the first byte of the next character could look like another legal character, something that can't happen in UTF-8.
- Efficient to encode using simple bit operations. UTF-8 does not require slower mathematical operations such as multiplication or division (unlike the obsolete UTF-1 encoding).
Disadvantages
- For certain languages UTF-8 will take more space than an older multi-byte encoding. East Asian scripts generally have two bytes per character in their multi-byte encodings yet take three bytes per character in UTF-8.
Compared to UTF-16
Advantages
- A text byte stream cannot be losslessly converted to UTF-16, due to the possible presence of errors in the byte stream encoding. This causes unexpected and often severe problems attempting to use existing data in a system that uses UTF-16 as an internal encoding. Results are security bugs, DoS if bad encoding throws an exception, and data loss when different byte streams convert to the same UTF-16. Due to the ASCII compatibility and high degree of pattern recognition in UTF-8, random byte streams can be passed losslessly through a system using it, as interpretation can be deferred until display.
- Converting to UTF-16 while maintaining compatibility with existing programs (such as was done with Windows) requires every API and data structure that takes a string to be duplicated. Invalid encodings make the duplicated APIs not exactly map to each other, often making it impossible to do some action with one of them.
- Characters outside the basic multilingual plane are not a special case. UTF-16 is often mistaken to be the obsolete constant-length UCS-2 encoding, leading to code that works for most text but suddenly fails for non-BMP characters.[31]
- Text encoded in UTF-8 is often smaller than (or the same size as) the same text encoded in UTF-16.
- This is always true for text using only code points below U+0800 (which includes all modern European languages), as each code point's UTF-8 encoding is one or two bytes then.
- Even if text contains code points not below U+0800, it might contain so many code points below U+0080 (which UTF-8 encodes in one byte) that the UTF-8 encoding is still smaller. As HTML markup and line terminators are code points below U+0080, most HTML source is smaller if encoded in UTF-8 even for Asian scripts.
- Most communication and storage was designed for a stream of bytes. A UTF-16 string must use a pair of bytes for each code unit:
- The order of those two bytes becomes an issue and must be specified in the UTF-16 protocol, such as with a byte order mark.
- If an odd number of bytes is missing from UTF-16, the whole rest of the string will be meaningless text. Any bytes missing from UTF-8 will still allow the text to be recovered accurately starting with the next character after the missing bytes. If any partial character is removed the corruption is always recognizable.
Disadvantages
- A simplistic parser for UTF-16 is unlikely to convert invalid sequences to ASCII. Since the dangerous characters in most situations are ASCII, a simplistic UTF-16 parser is much less dangerous than a simplistic UTF-8 parser.
- Characters U+0800 through U+FFFF use three bytes in UTF-8, but only two in UTF-16. As a result, text in (for example) Chinese, Japanese or Hindi could take more space in UTF-8 if there are more of these characters than there are ASCII characters. This happens for pure text,[32] but rarely for HTML documents. For example, both the Japanese UTF-8 and the Hindi Unicode articles on Wikipedia take more space in UTF-16 than in UTF-8 .[33]
- In UCS-2 (but not UTF-16) Unicode code points are all the same size, making measurements of a fixed number of them easy. Due to ASCII-era documentation where "character" is used as a synonym for "byte", this is often considered important. Most UTF-16 implementations, including Windows, measure non-BMP characters as 2 units in UTF-16, as this is the only practical way to handle the strings. A similar variability in character size applies to UTF-8.
See also
References
- ^ [|The Unicode Consortium]. "Chapter 2. General Structure". The Unicode Standard (6.0 ed.). Mountain View, California, USA: The Unicode Consortium. ISBN 978-1-936213-01-6. http://www.unicode.org/versions/Unicode6.0.0/. . RFC 3629 also refers to UTF-8 as "UCS transformation format". Also commonly known as "Unicode Transformation Format".
- ^ Mark Davis (28 January 2010). "Unicode nearing 50% of the web". Official Google Blog. Google. http://googleblog.blogspot.com/2010/01/unicode-nearing-50-of-web.html. Retrieved 5 December 2010.
- ^ "UTF-8 Usage Statistics". BuiltWith. http://trends.builtwith.com/encoding/UTF-8. Retrieved 2011-03-28.
- ^ "Usage of character encodings for websites". W3Techs. http://w3techs.com/technologies/overview/character_encoding/all. Retrieved 2010-03-30.
- ^ Alvestrand, H. (1998). "IETF Policy on Character Sets and Languages". RFC 2277. Internet Engineering Task Force.
- ^ "Using International Characters in Internet Mail". Internet Mail Consortium. August 1, 1998. http://www.imc.org/mail-i18n.html. Retrieved 2007-11-08.
- ^ Not all of the 1,112,064 possible code points have been assigned characters; many are reserved for future use, and some are reserved for private use, while still others are specified as permanently undefined.
- ^ More precisely, the number of bytes used to encode a character at a given code point is a monotonically increasing function of the numerical value of the code point.
- ^ Internet Assigned Numbers Authority (4 November 2010). "CHARACTER SETS". IANA. http://www.iana.org/assignments/character-sets. Retrieved 5 December 2010.
- ^ Pike, Rob (2003-04-03). "UTF-8 history". http://www.cl.cam.ac.uk/~mgk25/ucs/utf-8-history.txt.
- ^ Marin, Marvin (2000-10-17). "Web Server Folder Traversal MS00-078". http://www.sans.org/resources/malwarefaq/wnt-unicode.php.
- ^ "National Vulnerability Database - Summary for CVE-2008-2938". http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2008-2938.
- ^ Yergeau, F. (2003). "UTF-8, a transformation format of ISO 10646". RFC 3629. Internet Engineering Task Force
- ^ Examples: UTF8 (Java Class Library API) or java.nio.charset.CharsetDecoder.decode
- ^ "Non-decodable Bytes in System Character Interfaces". http://www.python.org/dev/peps/pep-0383/.
- ^ W3C: Setting the HTTP charset parameter notes that the IANA list is used for HTTP
- ^ Internet Assigned Numbers Authority Character Sets
- ^ RFC 3629 UTF-8 see chapter 8. MIME registration, first paragraph
- ^ "Java SE 6 documentation for Interface java.io.DataInput, subsection on Modified UTF-8". Sun Microsystems. 2008. http://java.sun.com/javase/6/docs/api/java/io/DataInput.html#modified-utf-8. Retrieved 2009-05-22.
- ^ "[...] the overlong UTF-8 sequence C0 80 [...]", "[...] the illegal two-octet sequence C0 80 [...]""Request for Comments 3629: "UTF-8, a transformation format of ISO 10646"". 2003. http://www.apps.ietf.org/rfc/rfc3629.html#page-5. Retrieved 2009-05-22.
- ^ "[...] Java virtual machine UTF-8 strings never have embedded nulls.""The Java Virtual Machine Specification, 2nd Edition, section 4.4.7: "The CONSTANT_Utf8_info Structure"". Sun Microsystems. 1999. http://java.sun.com/docs/books/jvms/second_edition/html/ClassFile.doc.html#7963. Retrieved 2009-05-24.
- ^ "[...] encoded in modified UTF-8.""Java Object Serialization Specification, chapter 6: Object Serialization Stream Protocol, section 2: Stream Elements". Sun Microsystems. 2005. http://java.sun.com/javase/6/docs/platform/serialization/spec/protocol.html#8299. Retrieved 2009-05-22.
- ^ "The JNI uses modified UTF-8 strings to represent various string types.""Java Native Interface Specification, chapter 3: JNI Types and Data Structures, section: Modified UTF-8 Strings". Sun Microsystems. 2003. http://java.sun.com/j2se/1.5.0/docs/guide/jni/spec/types.html#wp16542. Retrieved 2009-05-22.
- ^ "[...] differences between this format and the "standard" UTF-8 format.""The Java Virtual Machine Specification, 2nd Edition, section 4.4.7: "The CONSTANT_Utf8_info Structure"". Sun Microsystems. 1999. http://java.sun.com/docs/books/jvms/second_edition/html/ClassFile.doc.html#7963. Retrieved 2009-05-23.
- ^ "In orthodox UTF-8, a NUL byte(\x00) is represented by a NUL byte. [...] But [...] we [...] want NUL bytes inside [...] strings [...]""Tcler's Wiki: UTF-8 bit by bit (Revision 6)". 2009-04-25. http://wiki.tcl.tk/_/revision?N=1211&V=6. Retrieved 2009-05-22.
- ^ The Unicode Standard - Chapter 2, see chapter 2.6 page 30 bottom
- ^ W3.org
- ^ W3 FAQ: Multilingual Forms: a Perl regular expression to validate a UTF-8 string)
- ^ There are 256 × 256 − 128 × 128 not-pure-ASCII two-byte sequences, and of those, only 1920 encode valid UTF-8 characters (the range U+0080 to U+07FF), so the proportion of valid not-pure-ASCII two-byte sequences is 3.9%. Similarly, there are 256 × 256 × 256 − 128 × 128 × 128 not-pure-ASCII three-byte sequences, and 61,406 valid three-byte UTF-8 sequences (U+000800 to U+00FFFF minus surrogate pairs and non-characters), so the proportion is 0.41%; finally, there are 2564 − 1284 non-ASCII four-byte sequences, and 1,048,544 valid four-byte UTF-8 sequences (U+010000 to U+10FFFF minus non-characters), so the proportion is 0.026%. Note that this assumes that control characters pass as ASCII; without the control characters, the percentage proportions drop somewhat).
- ^ Tools.ietf.org
- ^ "Should UTF-16 be considered harmful?". Stackoverflow.com. http://stackoverflow.com/questions/1049947/should-utf-16-be-considered-harmful. Retrieved 2010-09-13.
- ^ Although the difference may not be great: the 2010-11-22 version of hi:यूनिकोड (Unicode in Hindi), when the pure text was pasted to Notepad, generated 19 KB when saved as UTF-16 and 22 KB when saved as UTF-8.
- ^ The 2010-10-27 version of ja:UTF-8 generated 169 KB when converted with Notepad to UTF-16, and only 101 KB when converted back to UTF-8. The 2010-11-22 version of hi:यूनिकोड (Unicode in Hindi) required 119 KB in UTF-16 and 76 KB in UTF-8.
External links
There are several current definitions of UTF-8 in various standards documents:
- RFC 3629 / STD 63 (2003), which establishes UTF-8 as a standard Internet protocol element
- The Unicode Standard, Version 6.0, §3.9 D92, §3.10 D95 (2011)
- ISO/IEC 10646:2003 Annex D (2003)
They supersede the definitions given in the following obsolete works:
- ISO/IEC 10646-1:1993 Amendment 2 / Annex R (1996)
- The Unicode Standard, Version 5.0, §3.9 D92, §3.10 D95 (2007)
- The Unicode Standard, Version 4.0, §3.9–§3.10 (2003)
- The Unicode Standard, Version 2.0, Appendix A (1996)
- RFC 2044 (1996)
- RFC 2279 (1998)
- The Unicode Standard, Version 3.0, §2.3 (2000) plus Corrigendum #1 : UTF-8 Shortest Form (2000)
- Unicode Standard Annex #27: Unicode 3.1 (2001)
They are all the same in their general mechanics, with the main differences being on issues such as allowed range of code point values and safe handling of invalid input.
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